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In Austria, VR has hardly been used as a learning space to date. Yet virtual environments offer new opportunities for knowledge transfer and collaborative learning. Interactive experiences using VR can, for example, visualise gender-sensitive content and break down stereotypical ways of thinking. For the three-year research project, we are developing a practical VR toolkit for the education and museum sector with the aim of promoting collaborative and self-efficacious learning for young people (aged 10-14).n.
Research questions
• How can VR environments strengthen the self-efficacy of young people?
• Which VR technologies are suitable for practical use in schools?
• Which design elements and narrative structures are particularly effective?
• How can museum content be conveyed in a gender-sensitive and interactive way?
• How can a flexible storytelling system be developed for VR?
Approach
• Prototypical implementation of a VR toolkit with open source technologies
• Participatory research with students, teachers & cultural mediators
• Playful & interactive design for intuitive use
We are looking for schools and museums as partners
Take your chance to help shape a practical and innovative educational concept. Take part in workshops/interviews on requirements elicitation or test the prototype of our VR toolkit. All information in the PDF for download: