Accessible and technically up to date

For the Qantas Founders Museum we worked with zetcom to develop a multimedia guide with tours, stops and numpad that is optimized for screen readers. The digital experience is complemented by virtual reality elements and two interactive AR stations that vividly convey aviation technology.

 

 

Bild zeigt eine Hand die die ein Handy hält, auf den die Qantas Founders App geöffnet ist
Qantas Founders Museum App

Experience technology with AR

At the first station, visitors can assemble their own aircraft – from a simple wooden frame to take-off. The second station presents a highly detailed 3D model of a radial engine. Users can click on individual components to obtain exciting background information and technical details.

Image shows screens of the app with AR experiences

Thematic navigation

Navigation within the app is not only functional, but also thematically staged: Animated marshals – as used in real airfield operations – guide visitors around the extensive grounds of the Qantas Founders Museum with authentic hand signals.

Image shows navigation through animated Marshaller

Accessible exploration with virtual reality

At the museum, some of the iconic aircraft models can be walked through and viewed directly. VR models, including that of a BOEING 747, offer an accessible alternative to give people with reduced mobility an equivalent experience.

 

Picture shows the aircraft “Lockheed Super Constellation” from the outside in real life and its interior as virtual reality
Image shows screenshots of the app
Image shows screenshots of the app

“With our new immersive experiences, we have taken another step into the future of the Qantas Founders Museum and strengthen our profile as a mandatory stop for travellers. Our partners at zetcom and fluxguide did a terrific job and exceeded our expectations in terms of commitment and attention to detail.”

Tony Cullen, CEO Qantas Founders Museum

A multimedia guide for your museum?

Digital accessibility, AR experiences or  lean visitor tours for museums? We would be happy to provide you with a non-binding consultation and work with you to develop a guiding app  that is tailored to the needs of your target group.

Make an appointment now with our media guide expert Linnéa Richter.

 

The Munich State Archaeological Collection, which will reopen in 2024, wanted to inspire new target groups for archaeological topics and create contemporary approaches to its exhibition.

To this end, we developed the ‘Game of the Snake’, an augmented reality game that conveys knowledge about archaeological contexts in an entertaining way and is intended to appeal to young and young-at-heart visitors.

The game was developed exclusively for 21 iPad Minis and can only be played on site after prior booking.

Schlange "Sisssi" begrüßt die Besucher*innen

The Game

AR snake ‘Sisssi’ leads you through the exhibition along nine stops. At each stop there are historical puzzles and tasks to solve. For example, the aim is to prevent an outbreak of plague, decipher cryptic inscriptions on a sacred stone or rebuild a destroyed column. Two other characters in the form of historical masks support the visitors.

From the idea to the game – our production process

After the official go-ahead in July 2023, the story was conceptualised over several months. In close collaboration with ASM, we precisely defined the content to be conveyed and used this to develop the script. Only when this was finalised did we start the technical implementation of the game in Unity in January.

At the same time, we worked with our partner Soundgarden to select the voice actors. The voice recordings were organised on a hybrid basis and supervised both on-site and remotely under professional direction.

The result: an entertaining augmented reality game with a running time of around 80 minutes – inspired by the warm, nostalgic gaming aesthetic of the 2000s and spiced up with a fine pinch of humour.

 

The game is running splendidly and the response has been overwhelmingly positive.

Dr. Brigitte Haas-Gebhard (ASM)

Press

Article in Sueddeutsche Zeitung
Article  on Archäologie Online

Children get to know the State Archaeological Collection through play. (Photo: Stefanie Friedrich/ASM)


Do you want augmented reality for your museum?

We at fluxguide are convinced that AR experiences in museums offer real added value for your visitors and can make your museum stand out in the museum landscape. Break new ground now. We will be happy to advise you on embarking on your first AR adventure

Arrange a personal appointment with our AR expert Jana Walter now.

Touch installations and gamification introduce children and young people to the world of non-representational art. Six stations invite young visitors to get creative themselves and immerse themselves interactively in the design of abstract visual worlds. Here is an overview of the individual stations.

Kinder staunen im Farblabor / Photo: MRE, Robert Lichtenberg

Game “Gesture”

Visitors can create color spots by touching the touchscreen. Full body use: The screen not only reacts to the index finger – it can also be painted with knees and elbows. The intensity of the color stain is directly proportional to the duration of the touch. Based on the color world of an original painting from the exhibition, a new work of art is created.

Museum Reinhard Ernst - Farblabor
Station "Tanz"

Game “Dance”

At this station, your own body becomes a paintbrush. Up to 4 visitors can create a picture simultaneously by means of dance and body movement. A motion-tracking camera is used to capture the body movement and translate it into an image.

Spiel „Geste“

Mittels Berührung am Touchscreen können Besucher*innen Farbflecken erzeugen. Voller Körpereinsatz: Der Screen reagiert nicht nur auf den Zeigefinger – es kann auch mit Knien und Ellbogen gemalt werden. Die Intensität des Farbflecks steht im direkten Verhältnis zur Dauer der Berührung. Basierend auf der Farbwelt eines originalen Gemäldes aus der Ausstellung entseht so ein neues Kunstwerk.

Station "PinselstrICH"
Station "Farben sehen"

Game “Painter”

At this station, a portrait photo taken in the exhibition space can be transferred into different painting styles of the exhibition. The range of different painting styles of abstract art thus becomes visible by means of a selfie.

Game “Throwing colors”

This team game refers to the action paintings of the artist Shōzō Shimamoto, which can also be seen at the Museum Reinhard Ernst. Visitors create abstract art by digitally throwing bags of paint onto a canvas, just like the artist.

Game “See colors”

The color theory of Josef Albers can be experienced by young visitors at this station. The goal is to digitally mix colors and get as close as possible to the color code of an original painting from the exhibition.

Szenographie, Plan J
Spiel „Porträtmaler*in“

A new museum for abstract art


Making art tangible for everyone is the mediating approach of museum founder Reinhard Ernst and his wife Sonja. After around eight years of planning and construction, their new, architecturally impressive museum opened its doors to the public in summer 2024. One of the two art lovers’ main concerns is to promote children’s creativity, as Ernst repeatedly emphasises in interviews. He therefore sees the colour laboratory as the ‘heart of the new museum’. We are proud that we were able to make a major contribution to the success of this heartfelt project with the conception and realisation of the colour laboratory.

Museum Reinhard Ernst / PHOTO: MRE, HELBIG
Privacy Overview

This website uses cookies so that we can provide you with the best user experience possible. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful.

Strictly Necessary Cookies

Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings.

3rd Party Cookies

This website uses Google Analytics to collect anonymous information such as the number of visitors to the site, and the most popular pages.

Keeping this cookie enabled helps us to improve our website.